A programming language from another universe.

Darkmatter is an open-source platform agnostic modern Programming Language. It is syntatically similar to Java/C# with the performance and power of C/C++.

Darkmatter compiles directly to a native platform/architecture binary or JVM byte-code.


 Learn More    See our GitHub

A programming language from another universe


Darkmatter is an open-source platform agnostic modern Programming Language. It is syntatically similar to Java/C# with the performance and power of C/C++.

Darkmatter compiles directly to a native platform/architecture binary or JVM byte-code.


 See our GitHub

 Learn More

Why Darkmatter?

Platform Agnostic

Darkmatter is not owned by a large tech monopoly, it is an indepdendent community-developed language.


Unlike C#, Darkmatter:
  • Does not require a bloated and platform-exclusive .NET CLR to function.
  • Is not biased toward any platform or architecture.
  • Is happy to support your platform or achitecture, the more the merrier.

Lightspeed Execution

Unlike other languages like Java, Kotlin, C# or any interpreted langauge like Python, Darkmatter is focused on being a fast, efficient, and effective core-language. Effectively fast enough to replace your C# and C++ projects.


LLVM AoT compilation:
  • Darkmatter compiler parses/tokenizes/lints source-code into an AST.
  • AST is analyzed and depending on the compiler flags goes through an initial optimization stage.
  • AST is then converted to LLVM-IR assembly files (.ll).
  • Finally, LLVM-IR is then optimized and assembled into a binary of your choice. Whether that be a native library, native executable, or a cross-compiled binary for another platform/architecture.


JVM JIT compilation:
  • Fast for debugging large projects without having to change the source-code.
  • Expect 1:1 LLVM AoT to JVM JIT behavior.

Simple but Powerful

Darkmatter has the leverage of a lower-level language like C while having the syntax of a high-level langauge.

Here are just a few of the components within Darkmatter's Standard Libary:

  • Core – Low-level System API/ABI bindings, Console, Process.
  • Types – Primitive data-types (scalars, booleans, string) and Object data-structures.
  • FFI – Foreign Function Interface bindings to other languages, such as C.
  • Filesystem – API bindings to the underlying file-system (if applicable).
  • Network – Networking with sockets, epoll, kqueue, etc.
  • Graphics – Vulkan and OpenGL bindings along with high-level abstract windowing toolkits/libraries.
  • Audio – Audio bindings.

Under Development

Check back with us soon!